Upon commencement of the study programme, our students opt for either the Visual Artist or Programmer specialisation straight away. In the second half of the third academic year, they have to do a 20-week, full-time work placement. The main purpose of the work placement is for the students to gain practical work experience within the games industry or a related field. Based on a plan prepared in advance, they will work on a specific assignment for the company. The assignment will be reviewed by the student’s supervising lecturer, to make sure that the schools educational requirements are complied with. There are several placement periods throughout the year.
In the fact sheet you will find more information about the knowledge and skills of our students and the school’s work placement requirements.
Do you want to post a placement vacancy on our site or first discuss the various options? Please contact our Placement Coordinator. They will contact you to discuss the possibilities. Your placement vacancy will be brought to the attention of our students on the Intranet. Due to personal talks with the students held earlier and our academic records we have clear student profiles, which enable us to make a preliminary selection for you.
Upon completion of the third-year work placement, students continue with the fourth-year specialisation phase (15 weeks). The specialisation phase consists of 100% research, carried out from home, combined with supervision from lecturers of NHTV. There are possibilities to combine the specialisation with an assignment for an external client (company).
Upon completion of the specialisation phase, the student proceeds to the graduation phase. There are several possibilities for the fourth-year students: writing a thesis, working on a project, or doing a final management placement at an external client (company). In the case of a project, students spend 100% of their time on the project, and they often work from home. A final management placement is a combination of assisting in the workday activities (50%) and carrying out a research study (50%).
International Game Architecture and Design students are allowed to design their own plan of study according to individual skills or interests. As a result, they may want to combine the last three phases of the study programme and do them all for the same company. In this way, the student will operate in a work-based learning context throughout the final 18 months of his/her course of study.
More detailed information can be found in our IGAD fact sheet. Or, obviously, you can contact us.