3D Visual Art delivers 3D modellers, animators, character artists and environment artists for the gaming and film industries.
This variation teaches 3D modelling, texturing, rendering, drawing, animation and world building. 3D Visual Art is popular with students who have artistic skills and a passion for visual arts in a gaming context.
You concentrate on 3D modelling, drawing, animation and rendering in the first year. It is an intensive start to a Visual Arts specialisation that also introduces you to videogame history, game production methodologies and art theory.
Life drawing, architecture and human anatomy focus on realistic representation of characters and environment. World building classes create environments from concept to in-game implementation. Texture classes focus on different ways to make textures for 3D models.
You polish your modelling, animation and rendering skills while compiling a portfolio that showcases their best artwork.
In the second half of the year you do a work placement in an industry studio environment.
You choose an area of specialisation related to your current academic and/or industry interest and produce a body of work and graduation thesis.
See the curriculum overview (PDF) for more detailed information on the full programme.