Indie Game Development is a variation that teaches concept development, game design, online and mobile application development, 2D and 3D art and small business management.
Indie Game Development is so popular with potential employers our students are inundated with commercial projects in their second year of study.
Watch work of Indie Game Development students in the Show reel video 2010.
You learn project management and game production methodologies as well as audiovisualisation techniques. Concept Design introduces entertainment theories, prototyping methodologies, and pitch documentation for the conceptualisation phase of development. Visual Design covers the fundamentals of 2D art and design for environments, including animation. Technology introduces students to programming languages and game data structures.
Business Management covers the legal, marketing, management, business and financing aspects of game production. You are introduced to basic game theory (ludology), game design, balancing and quality assurance. In Computer Graphics students concentrate on 3D graphics and modelling. Mobile Technology introduces students to the development and deployment of mobile Apps. Server Technology covers client-server architecture and the core technologies of web and mobile applications.
This year continues the multi-disciplinary nature of the IGD programme. The Design stream covers future technologies, casual and serious game design. Rendering and shading is explored in Computer Graphics. The Social Networks courses introduce a variety of server technologies associated with social networked and massive multi-player gaming. In the second half of the year you do a work placement in an industry studio environment.
You choose an area of specialisation related to their current academic and/or industry interest and produce a body of work and graduation thesis.
See the curriculum overview (PDF) for more detailed information on the full programme.