The master’s programme in Game Technology is a one-year programme (60ECTS). It focuses on facilitating your growth in research and development of your own project with support from industry partners and expert lecturers from the game industry. Training in research methods allows students to develop deep insight into their choses area of game development (either Programming or Visual Art), allowing them to work at a high level within the games industry.


Many of the challenges in game development consist of new problems, for which ready-made solutions are unavailable. The game industry greatly benefits from knowledge in academia. The gap between scientific and applied knowledge offers great opportunities for those able to tap the source of scientific literature and to apply this in a practical product.


Like our bachelor in Game Architecture and Design, our Master in Game Technology course staff consists of industry veterans, trained at Masters or Ph.D. level. This provides a practical focus, realistic assignments, a broad industry network and knowledge that is directly applicable to modern game development.

Guest lectures

Throughout the Master course, you will be able to attend guest lectures from a variety of experts from industry and academia. This ensures exposure to up-to-date knowledge, and insights from a broad range of experienced practitioners.

Rik used game technology in lighting design

For the purpose of his master’s degree, Rik carried out a project for Philips and presented his findings at the ‘Smart Lighting conference’ in Milan.

Read more about his experiences and the added value of his master’s course to this project.