Roel is working as a visual effects generalist

1. What does your current job entail?

After graduating from the Visual Arts track, I was able to start working as a visual effects generalist. Being a generalist means that there is a great deal of variation in the visual effects work I do. At the company I work for, we create visual effects for commercials, feature films and games.

I’ve worked on the PS4 release title “Knack”, creating scenes for the trailer and cut-scenes for the game. I have also worked on commercials and series. At the moment, I am working as a Maya effects supervisor on the animated movie “Ooops! Noah is gone...“

2. How would you describe the Visual Art track you attended /completed at NHTV?

The Visual Art programme is a comprehensive programme which will teach you all the necessary skills to become a successful visual artist.

3. When you look back, do you think studying at NHTV was the right thing to do for you?

Studying at NHTV was definitely the right choice for me. This programme gave me a good understanding of what can be expected of working in the game and visual effects industry. The software packages we got to use are also very common in both industries, so I am happy that NHTV taught us how to use them.

4. Can you describe your average work day?

There is a great deal of variation in my work days because of the different projects.

When I work on smaller projects I am constantly in contact with the producer to exchange information. Together with the producer I discuss what the work is going to be, how long it will take and often I can add my own creative input to projects. The producer is always in contact with the client.

On some occasions I have a meeting with the client to discuss the visuals. The work I do often includes modelling, texturing, shading, rendering and finally compositing.

As for the larger projects, it is more common for the various tasks to be divided among artists and programmers. For each job there is a team or artist. Lighting, modelling, FX, rendering and pipeline are all done by specialists.

I am always in contact with the supervisor of the project. At the moment I am responsible for different kinds of water, splash and debris effects. I work mainly in Autodesk Maya and use Eyeon Fusion and Nuke for compositing.

5. What is your best memory of NHTV and your stay in Breda?

I really enjoyed living in Breda. One of the best parts about having studied at NHTV is the people I have met, both lecturers and students, some of whom I still see at work. Breda was a great city to live as a student. The city center is vibrant and there are many nice cafés and pubs to have a drink and listen to live music.

6. What would you advise prospective students who have to make the difficult decision about where/what to study?

Really think about what you enjoy doing and what it is specifically that you want to do. Then find out which study programme will help you achieve that. Go to open days and talk to the people there to really get an idea of what the study programme actually has to offer you. When you apply for study programmes which are allowed to select 100% of their students, make sure you put all your effort into showing your potential, and always have a backup plan.

Roel Herrebrugh
Alumnus Creative Media and Game Technologies / International Game Architecture and Design

Read more stories of students and alumni of the programme International Game Architecture and Design