Ciara chose the Visual Art specialisation
'I would like to tell you about my experiences at NHTV, and about why I chose the Visual Art specialisation within the study programme of International Game Architecture and Design. This was preceded by a long process.
I’ve wanted to become an artist since I was about seven years old, and I’ve been drawing since that age. As I grew older, I still had a passion for art and wanted to pursue it, but I didn’t want the risk that came with freelance work. Video games had always been something I enjoyed, from the early days of playing with my older brother to the very first immersive experience I had with the Elder Scrolls Oblivion, I loved them, but I never thought they were something I could pursue as an artist and make a career out of. As I came to know more about the Visual Art specialisation and how the traditional crafts are still valued and taught just as much as the digital and development elements, as well as a practical and innovative attitude and passionate lecturers and classmates, I knew this course was everything I had ever wanted out of attending university.
The thing that really sold NHTV to me was the attitude of the staff and the overall attitude of the school. Everyone (especially our lecturers) are fantastically welcoming and respectful, they treat us as equals and make clear that they learn from us as well as us we learn from them. What’s more, the study facilities here are very good. The Creative Media and Game Technologies / International Game Architecture and Design wing in our building, for example, has fantastic equipment that everyone respects and appreciates. I think NHTV invests its money very well and it really pays off for us as students.
During my Visual Artist studies I gained a better insight into what the profession is all about. Let me briefly tell you something about that. Game artists create everything that you use in the game, including the character you control. There are so many types of artists within this, but our job is to make the game clear, interesting, attractive and above all; playable. We study all the different aspects of how to do this and the various levels of work that go into it, as well as constantly being tested on our fundamental knowledge of traditional artistic principals.
But it is not just about one specific type of profession, because as we progress in our studies, we have the option to take this into our own hands and become the artists that we want to be, and I really appreciate that.
Of course, the atmosphere is very important too, and this is what I can tell you about it. I find the atmosphere to be very uplifting. At first it feels like there are a lot of young people, doing their own thing, passing you by, but very quickly, you become a part of that. Everyone is so friendly and respectful that as soon as you become comfortable you feel completely at ease.'
Student Visual Art, International Game Architecture and Design